Tags → #behaviour-trees
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Improved Behaviour Tree - Tools
Memory access improvements, fixing memory leaks and general improvements.
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Terminal - UE5 Shooter
Utilising Unreal Engine's behaviour tree and Environment Query System.
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Escape Ghoul Prison - SFAS Competition Finalist
Features my own behaviour tree implementation utilising coroutines, built with C++ and Directx only.
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Procedural Animation Library - Dissertation
Utilising A* Pathfinding, behaviour tree techniques and procedural animations.